After almost two months I’ve finally finished up the Belial model I’ve been working on. There are a few reasons why this model has taken longer than the six models I did for the last part of the challenge (the Deathwing Knights). First and foremost, the model was made of finecast, which required a ridiculous amount of prepping. On the bright side, its multitude of issues gave me good examples to use for my finecast article. The second reason was that I really wanted to try some new things with this model, hopefully leading to something that I can enter into a painting competition if the opportunity arises.
If you’re a Chaos Daemon player, or generally like to paint larger organic models, then you need to check out this long awaited Kickstarter from the guy that brought us Ultraforge daemons. The kickstarter campaign is less than a day old, has tripled its goal and already unlocked 5 bonus options.
You can check it out here: https://www.kickstarter.com/projects/jeremyglen/creature-caster-first-wave
There are few skills more valuable than glazing to a serious painter. It can be used to make the smoothest blends imaginable, it can tweak colors, and it can even be used to smooth out layering blends. While there are other methods of blending (such as wet blending, airbrushing, and traditional layering) none seem to offer the same level of precision and versatility that glazing does. The drawback, of course, is that it is potentially a time consuming process. In this tutorial I hope to share some of my techniques and tricks for glazing. A word of caution, this is one of the more difficult techniques to master in my opinion because it is very counter-intuitive to normal painting. Additionally, paint transparency adds a whole new dimension to the paints. Regardless, the time spent learning the process is worth the effort.