Regardless of your opinion of the new Daemon Psychic Powers, one thing is true, they are now almost twice as random as before. The one benefit of having only 3 powers and a primaries was that it was much more likely to get a power that you wanted with a relatively small investment in mastery levels. Let’s explore the revised Slaanesh discipline.
Discipline of Excess
Lash of Slaanesh appears to be unchanged. It is a 24″ S6 rending beam. Beams are great for getting around jink or invisibility (as you don’t target a unit, but rather a point on the table). That said, S6 rending will generally fail to ignore most armor saves and will need lucky rolls to glance/penetrate vehicles. Lash feels like a poor compromise between great powers like Psychic Shriek and Bolt of Change. Luckily Slaanesh psykers can roll on Telepathy.
Sorry for the long time since my last post. A lot has happened, including another shoulder surgery, a new job, holidays and a few tournaments. I hope to be better about posts in the new year, especially now that I have more Daemon content to write about. This will be the first part in my Slaanesh tactica. I’m sure I’ll visit Tzeentch as well, and depending on time and motivation may look at combined armies or other mono builds. No promises yet. Let me know if this is helpful and I’ll keep working on material.
Having fallen in love with an amazing paint scheme concept- that of a blue hot-rod with orange/yellow flames, I’ve spent the last year or so trying to make it a reality. I’ve finally found my canvas, and it coincides nicely with my desire to take a competitive, but beautiful army to the Las Vegas Open in February 2016. My immediate goal is to have everything basecoated and based for the Know No Mercy Grand Tournament in October, but the ultimate target is the LVO, and perhaps beyond.
I played in an RTT last Saturday and while I did horribly, in part because I was not expecting full maelstrom missions, and in part due to poor generalship, I came home with a prize for best painted model and new bloodthirster model to assemble and paint. I spent this past week getting ready for the Contest of Champions 1850 ITC event yesterday, July 25th. I had 3 great games, and played the final game on table #1 against Mr. Paul McKelvey. We had a tough fought 5 round game which resulted in a tie and neither of us winning the event. However, I won both the Player’s Choice/Best Painted and Best Sportsmanship awards. Here are the bulk of the models I took with me.
Tickets are now on sale for the GT; the first 40K singles GT in Sacramento in a decade. I’m still working on the mission primer, but enough details to get an idea about the breadth of games has been posted. You can read more about it, and buy your tickets here.
And with that, I’m off to get myself ready for the Bay Area Open this coming weekend.
While the rumor states that you can continue to play Warhammer Fantasy long after Warhammer: Age of Sigmar releases next month, today Games Workshop removed all FAQs for Warhammer Fantasy from their website.
Depending on which blogs you read and which podcasts you listen to, you might have heard that competitive 40K is dead, or dying, or so out of control its not fun. Evidently the 2015 Adepticon 40K main event didn’t sell out in under and hour (as I’ve heard it has the past few years) and this is being touted as proof positive. I know that the last three years, since the demise of 5th edition, locally our tournament scene has been hurting a bit. The local premiere event sold out at 90 players in January 2012. We’ve been lucky to sell half that number of tickets the last 3 years. This gave rise to a feeling of doom and gloom about the state of competitive 40K. However, with the conclusion of the 2015 Las Vegas Open, hosted by Frontline Gaming, that cloud appears to have lifted.
After the Las Vegas Open, and my horrible showing with a Thunderwolf Cavalry army, I’ve decided to revert to my 40K roots and dedicate the rest of 2015 to playing Chaos Daemons competitively again. I made a solid 4-2 showing at the 2014 BAO with Chaos Daemons, taking 32nd place out of 114. Somewhat self-limited by my habit of playing mono-Tzeentch, a habit of mine since I picked up the army in 2011. At the LVO I had the opportunity to watch Nick Nanavati in his 7th round
draw loss to Sean Nayden. His ability to make the most of an otherwise fickle codex inspired me to double down on Chaos again for the 2015 ITC. Drawing from that inspiration, as well as friends asking me how to build a viable Chaos Daemon list, I’m writing this series of articles. This first entry in the series will be an overview of how the codex works and the units that I think are worth a second look.
Games Workshop has released a few FAQs for Warhammer 40K (and one for Fantasy as well).
- Cyberwolves are T5 again
- Immobilized skimmers cannot jink
- HoW is always resolved against the front armor of a walker, unless it is immobilized
- FNP does not help keep your shadowfield up
- Soul Trap does not benefit from extra wounds when inflicting ID
- Defkoptas can conduct a bombing run even though they are jetbikes
- and 1 or 2 other things that didn’t need clarifying
So, all in all, some okay clarifications. Better than nothing, for sure, but still lots of questions that could use some clarifications. You can check these out on the new GW Errata page:
League of Underwhelming Miniature Painters presents the “LVO Last Chance 40K Practice Tournament” hosted by Great Escape Games and sponsored by BattleComm in Sacramento, CA on Sunday February 8, 2015.
- First Round begins promptly at 10am, check-in at 9:45
- Entry fee is $15
- The address is 1250 Howe Avenue, suite 3A, Sacramento, CA 95825