This coming weekend I will get to use my Daemon Lord of Tzeentch for the second time in the 2.5 years I’ve had it. The first time was an apocalypse game and it was primers white.
When I last posted anything, I had put a simple base coat on the model when IA13 was released and made it unplayable in any games but apocalypse.
actinic lights anyone?
I spent a good part of the three day weekend assembling a Fire Raptor. It was a royal pain in the butt, but here it is; mostly assembled.
almost completed fire raptor
Regardless of your opinion of the new Daemon Psychic Powers, one thing is true, they are now almost twice as random as before. The one benefit of having only 3 powers and a primaries was that it was much more likely to get a power that you wanted with a relatively small investment in mastery levels. Let’s explore the revised Slaanesh discipline.
Discipline of Excess
Lash of Slaanesh appears to be unchanged. It is a 24″ S6 rending beam. Beams are great for getting around jink or invisibility (as you don’t target a unit, but rather a point on the table). That said, S6 rending will generally fail to ignore most armor saves and will need lucky rolls to glance/penetrate vehicles. Lash feels like a poor compromise between great powers like Psychic Shriek and Bolt of Change. Luckily Slaanesh psykers can roll on Telepathy.
Sorry for the long time since my last post. A lot has happened, including another shoulder surgery, a new job, holidays and a few tournaments. I hope to be better about posts in the new year, especially now that I have more Daemon content to write about. This will be the first part in my Slaanesh tactica. I’m sure I’ll visit Tzeentch as well, and depending on time and motivation may look at combined armies or other mono builds. No promises yet. Let me know if this is helpful and I’ll keep working on material.
I found a “lost post” from just before my shoulder surgery back in April, 2015. I needed some plague bearers just in case I needed to summon them in a game. I’ll post a full tutorial when I work on the next batch of plague bearers, this is just a quick how-to. I have some older metal models that I need to paint as well.
Having fallen in love with an amazing paint scheme concept- that of a blue hot-rod with orange/yellow flames, I’ve spent the last year or so trying to make it a reality. I’ve finally found my canvas, and it coincides nicely with my desire to take a competitive, but beautiful army to the Las Vegas Open in February 2016. My immediate goal is to have everything basecoated and based for the Know No Mercy Grand Tournament in October, but the ultimate target is the LVO, and perhaps beyond.
My latest project has garnered me a lot of positive feedback. I teased a picture of “George” in my army picture a few weeks ago. I’m just getting to the quick and dirty tutorial for those that are interested in the colors and techniques used.
Wow, that was not fun. I had a server crash tonight and spent the last couple of hours restoring data. I think it’s all okay, but if you see something off, please feel free to let me know.
As was predicted following the most recent GW quarterly report, FW has now migrated their website to the same web cart technology implemented a year ago, or so for the main Games Workshop website.
It looks like everything came over unscathed, however, the FAQs still need an update.
See for yourself: www.forgeworld.com
I find that I really enjoy painting larger models. They tend to be both a bit more forgiving technically and easier to work on. Once I “finished” the bloodthirster, I decided to take up a project that had been sitting on my shelf since Christmas of 2013. I’ve already brought the wings into the same color sequence as the body, but forgot to take a picture.